Role: Designer & Prototyper
Duration: 1 month
Traveloka is an Indonesian unicorn company that provides online airline ticketing and hotel booking services, and it presently has a strong presence in Southeast Asia and Australia.
For this design sprint, my teammate and I decided to add another product to one of the earliest unicorn in our home country. We chose Traveloka because we enjoy using the app and we believe that Traveloka could be improved.
Our team consists of only two people and we divide our work equally including researcher, designer and prototyper. We divided our work flow from start to finish and divided our process into 4 phases in a span of a month:
In this project, we took a goal-directed design approach that proved to be quite effective in our design efforts. We found qualitative research methods to be the most useful, consisting of a kickoff meeting, literature review, competitive analysis, and most important our persona hypothesis construction. We started out by asking ourselves some initial key questions.
"What is the product and who is it for?"
"What are the problems current users are facing when using the app?"
"What areas can Traveloka improve on?"
"What do our primary users need most?"
Founded in 2012 by technology practitioners who were ex-Silicon Valley engineers who returned to Indonesia. Currently Indonesia's largest, and Southeast Asia's most popular online travel agency.
Now worth around USD 3 Billion with 40 million monthly active users, 150 airlines partners, 200,000 international and domestic flight routes. 800,000 hotels, villas, and guesthouse in 100 countries.
Based on our research, we created a thorough competitor analysis for Traveloka.
We defined Traveloka's current market along their backgrounds and habits:
Based on the traits above, we created two user personas.
After careful consideration and lots of brainstorming together, we concluded some features that we would like to add to Traveloka:
We constructed a user flow of what a basic start to finish journey looks. This helps us in understanding ways users can interact with the product, as well as allowing us to see navigation through user goals. We have added some features including groups and channels.
We started off our design process with sketching. Through this stage, we know better what our app would look like based on the user flow.
We also added some interface inspirations from existing products who are offering similar to what we proposed.
We turned our sketches into low fidelity wireframes. We reviewed what was necessary and what areas needed improvement. We poured a lot of our time into this step to make sure we had the finishing touches on the underlying UX before moving onto the visuals.
Personalized Recommendation
We added personalized recommendation on the landing page so users can easily explore places from one area.
Inbox
Planning a trip could be a burden for some so we have added an inbox feature so that user don't have to change app when they are planning with others.
Travel Plan
We have added a new product where users could add their collaborators and edit their trip together by date.
An interesting part about UI/UX is the chance to learn so much about an industry in a short period of time. I guess that with a lot more research before diving in into designing is a key to success.
Since we are also designing for users, it's important we take user feedbacks and listen to every opinion. Because even a sentence from one person could help the majority of all of our users.